After what was probably the most academically rigorous year of my life, I can officially call myself a Master. And that’s pretty cool.
From start to finish, the focus of my time in graduate school was my thesis, a culmination of all my years of research, composition, passion, and abilities as both a writer and a gamer. It was obvious to me what the topic of my thesis would ultimately be, having spent much time defending the merits of video games to my friends and family. This thesis, where I explore how game narratives, specifically Mass Effect, are the pinnacle of modern storytelling and justify their utilization of active participation and hypertextuality, was both a joy to work on and an immense pressure off my shoulders. I am glad that I can now share it with you all today.
Read Player-Response – On the Nature of Interactive Narratives as Literature
Special thanks to Morgan Read-Davidson, my thesis advisor, and Jana Remy and David Winnick, readers on my thesis committee.