Player-Response: On the Nature of Interactive Narratives as Literature

After what was probably the most academically rigorous year of my life, I can officially call myself a Master. And that’s pretty cool.

From start to finish, the focus of my time in graduate school was my thesis, a culmination of all my years of research, composition, passion, and abilities as both a writer and a gamer. It was obvious to me what the topic of my thesis would ultimately be, having spent much time defending the merits of video games to my friends and family. This thesis, where I explore how game narratives, specifically Mass Effect, are the pinnacle of modern storytelling and justify their utilization of active participation and hypertextuality, was both a joy to work on and an immense pressure off my shoulders. I am glad that I can now share it with you all today.

Read Player-Response – On the Nature of Interactive Narratives as Literature

Special thanks to Morgan Read-Davidson, my thesis advisor, and Jana Remy and David Winnick, readers on my thesis committee.

What Mighty Contests Rise From Trivial Things: The Rape of the Lock and the Mock Epic

A primary characteristic that underscores much of Alexander Pope’s work is humor. Rather than acting as just satirical asides, Pope’s utilization of farce allows him to focus “attention on the discrepancy between the ideal and the actual” (Parkin 1953, 197). By making a comparison between what is and what ought to be (or ought not to be), along with being entertaining, Pope is able to reach his audience and communicate his ideas in a clear and precise way, trivializing what is important and underscoring what is frivolous. Rather than making a scene less serious, humor is used as a device to enhance the content of his work, allowing him to discuss topics in a refreshing way. His narrative poem, The Rape of the Lock, operates along these similar lines. However, rather than solely making the content humorous, Pope’s control of mock-dramatic elements allow him to move beyond creating a sardonic text. His parody of the epic acts as an early model of the deconstruction of the typical narrative format.

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