Chosen: I

2419 A.D., 49 years since Parallax

“One day, this chalk outline will circle this city.”
– Cedric Bixler-Zavala

۩

I was walking past the main gate of the Crafter’s District when her silken, metallic voice came over the intercom.

“Attention citizens: curfew begins in one hour. Please make your way to your residences. Any citizens found outside during curfew are in direct violation of the City’s laws. Thank you for your cooperation.”

I fucking hate her voice. The Recons are dead serious about enforcing the curfew, so, adjusting the bag I carried on my back, I picked up my pace.

The gray sky bore down on me, more than it usually did. Perhaps the Field Marshall’s reminiscence about the sun affected me more than I thought. I’ve never seen the sun, but old-timers like the Field Marshall grew up in an era before the City. What a different time that must’ve been, before the City, before the Rings, before this shit-storm of a life…

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Excerpts from “Reflections from the Stars” by Nikolaus Smedka

Published 2389

We called It the Zenith, and we believed It to be godsend. No one was sure from where or when that monumental black obelisk came, but this much could be agreed upon: It was not of this Earth. It was our first confirmation, after a history spanning the course of thousands of years, of the existence of an alien species who had, at one point, traveled to our blue planet and left their impression on its surface. Much like these Visitors, I leave this account so our progeny may understand the mistakes we have made. In this way, perhaps you will become the redemption our species now seeks.

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Dinner at Bubbie’s

“And change your shirt. You look like such a goy.”

“What?”

“We’re just having Shabbat at bubbie and zaide’s. You don’t need to dress like you’re going to church or something.”

“I like this shirt,” Danny said, dejectedly tugging at the tails of his collared shirt, “And besides, I wanted to look nice. This is the first time they’re meeting Claire.”

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Interactions with the End of the World: An Examination of The Last of Us Through Reader-Response

Video games are a form of art. Like film, music, and literature before it, video games not only provide a form of entertainment, but also provide forms of cultural enrichment. Games have evolved beyond defeating multitudes of faceless enemies in order to obtain the highest possible score. Many games are now narrative experiences, bringing entertainment to the masses while also discussing themes such as life and death, finding love in a difficult world, acts of courage in desperate times, and doing what is right even if the methods are wrong. Better yet, these narrative experiences are able to present these themes in a highly active setting. Unlike films and literature, which have the audience passively observing as the events of their stories undergo, video games require the player to act in order to progress the story, creating an active relationship between the player and the content of the game. These games, which act as narrative experiences, are taken in by the players and fans and it is up to them to engage with the story and create meaning from it. There has been no other game in recent years that has accomplished better than The Last of Us.

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The Binds that Hold Us

I, like many other game developers across the world, participated in the 2014 Global Game Jam. Starting with only a theme at 5:00pm on Friday, January 24th, myself and two others created a fully functioning video game by 3:00pm on Sunday the 26th. Now, although my game is no where near the likes of Goat Simulator (if you have not heard of Goat Simulator, look it up; your life will be better for it), it goes to show how drive, focus, and creativity can blend together to build something from practically nothing. My team and I took the theme, “We don’t see things as they are, we see things as we are,” along with the additional challenge of passing the Bechdel Test, and created The Binds that Hold Us, a puzzle/platformer where players take control of two convicts escaping from prison, each utilizing their own perspective and talents to work together and escape.

The game is not meant to look pretty or play perfectly, but to be an experiment in game development and show off the talents of the people involved.

Download The Binds that Hold Us from the Global Game Jam website.

Special thanks to my co-developers, Carol Liang and Steven Itrich.

Thicker than Water: A Valoris Tale (Version 1.1)

I made a thing, I guess.

Some people know that I am not only a writer, but I am a video game developer (in training) and as part of an eight-week long project, myself and a group of two others made a narrative-heavy mod for Neverwinter Nights 2. Please keep in mind, however, that this mod is very buggy and very basic. I am not a programmer, although I am learning, and this was made in eight weeks by a team with zero-experience with programming in C. That being said, we managed to create a working prototype in only eight weeks. It is often said that the hardest part of game development is publishing, and we managed to accomplish that. This is only an example of things to come, as I hope to eventually polish the mod even further and release a fully-functioning 2.0 version. Until that point, please enjoy this 1.1 version. Any and all feedback is appreciated, as QA testing has not been completed.

Thicker than Water – A Valoris Tale follows Aeric Darrowson, a former member of the Bloodwaters Pirates, the most feared organization in the world, as he tries to smuggle his sister out of the group. How will Aeric act in his escape attempt? Will he act with integrity and look out for his sister’s safety? Or is he truly a brigand at heart, displaying only cruelty to others?

Download Thicker than Water – A Valoris Tale (1.1)

Special thanks to LilyAnne Rice and Jonathan Marson, two writers who helped me turn a crazy idea into a somewhat-functioning game.

(Note: you must have a working copy of Neverwinter Nights 2 to run this, as the .mod file is a special file type)

Breath

The metal catwalk shook violently under John’s feet. Any misstep would send him cascading into a city of generators below, which lined the bottom of the Shepherd-class freighter’s engineering deck. He could hear the distant sound of crackling from the machines beneath him, transmitting energy and information via bolts of light. But he didn’t dare look, for fear of losing his footing. John kept his eyes focused on the large, round metal door at the end of his path. He took a few uneasy steps towards the airlock, his pathway continuing to convulse with every step. Just then, a monotone electronic voice beeped through his helmet. “Warning: oxygen levels critical. Oxygen at ten percent.”

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That Was Your Life

Why the fuck are you doing this? You splash your face with the cool water halfway filling the sink, letting the droplets run down your weary face. You stand there for a while, your hands gripping the sides of the porcelain bowl, staring at your reflection in the water’s surface. You’ve been standing there for quite a while. Just standing. Standing and staring. Staring and standing. Don’t you have better things to do? Shouldn’t you be getting your work done, or going out to meet that woman, Mrs. Right-but-oh-so-wrong? Isn’t there anything else you’re going to do apart from standing at that sink, wasting your goddamn time staring at the water? But you already know the answer. You know you’d rather stand there, stay in that moment, be enraptured in your own purgatorial state rather than thrust yourself out into the world. You want time to stand still, to be lost in the moment now, to fall into your reflection on the surface of the water, rippling out of focus when the droplets strike it. Drip. Drip. Drip.

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I Remember

I remember.
I remember a time when I was free.
A time when my people could walk to streets of other cities without being harassed.
I remember a time when cruelty was met with justice, not cruelty in turn.
I remember when men and women were inspired by honor, not the petty desires of childish dreams.
It was like that, one time, long ago.
The situation was better,
Not for you, not for me, but for all.
I remember all of these things.
But I do not wish to remember them.
I merely wish them to be.

Dawn

Dawn:
An extraordinary time of day.
A time of immeasurable beauty and magnificent mastery over the powers of nature.
A time where I am free, a time where I can be.
My heart swells as that illuminated orb fills the sky.
So too am I with the dawn,
As I am with you.